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Camera, path and map nodes

Use camera and world-related nodes to control how a viewer experiences a scene.

Workflow

  1. Select the intended camera, path or map target.
  2. Configure destination and timing using the fields exposed by the node.
  3. Connect a deliberate user or scene event to the trigger.
  4. Run from the saved initial camera, test repeat execution and confirm that manual camera navigation remains understandable.

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Related guide · Starter lessons

Create, run and deliver industrial 3D experiences.