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Editor overview

The 3D editor combines scene authoring, Graph interactions and 2D UI.

Workflow

  1. Use the scene hierarchy to select and name objects.
  2. Adjust the selected object in the property panel; use the viewport to inspect the result.
  3. Use Graph for event-driven logic and the UI editor for buttons, values and charts.
  4. Run to test behavior, then return to editing and save.

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Related guide · Starter lessons

Create, run and deliver industrial 3D experiences.