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Materials and textures

Materials control how surfaces look under the scene lighting.

Workflow

  1. Select a mesh and inspect its material.
  2. Adjust color, roughness and metalness in small steps while viewing the object.
  3. Load textures using the supported asset controls and check their mapping.
  4. Test runtime changes on the intended mesh. Shared materials may affect more than one object, so inspect all affected surfaces.

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Create, run and deliver industrial 3D experiences.