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Event and interface nodes

Events start a Graph flow. Use the event that matches the intended interaction.

Workflow

  1. On Scene Loaded initializes content after the scene is ready.
  2. On Object Click needs an object reference; choose click, pointerdown, pointerup or dblclick and the intended mouse button.
  3. Its clicked output triggers actions; uuid, point, screen, button and mod carry event data.
  4. Emit Interface Event and On Interface Event connect named UI or project messages. Keep names and scopes consistent.

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Create, run and deliver industrial 3D experiences.